And when that comes, I will try to figure out what to do with the keys from the maze. And I will probably play it again in time. Lucky me to play it with my 30 level party. I just wanted to know what was after the torch opened door. However, I admit to not finding all of the secrets. Once you find the note, the puzzle will be easy. Then on the next floor there is a room with a bunch of preasure plates. Opening the door, that leads to the star leading up. Then you have to find rune and then a key. I think there are two skeleton archers, but that’s it. The first floor is practically devoid of anything major. It’s safer to bring the torches from the first two levels anyway. I mean, yes, there was this note about potions turning into torches, or something, but anyway, I didn’t test this theory, so there. Oh, another thing, torches are important. I mean, two of them in a small room? Well… Still, the mod is nicely done. There are goromorgs and you won’t be able to reach high enough level to beat them. One thing I would like to point out is that if you decide to play it, I suggest not a new party. I think there are nine levels plus two optional ones. Nice little mod made in 11×11 space to resemble tower. This entry was posted on February 21, 2014, in Games and tagged Challenge of Magnus, Computer Games, Dungeon Crawler, Legend of Grimrock, LoG, Mod, Review. Still though, Steam has soo many more mods than nexus… And that is because all the good stuff is no steam and I don’t have my Grimrock compatibile with steam. So, now the quiestion is, which mod should I play next? I’m running out of good mods. Seeing as there is a grate that can separate them from you.Īlso the dexterity puzzles with the skeleton archers and trapdoors are interesting. It has no goromorgs, no spiders, but there are ogres. And then the fireball, lightning bolt and lightning burst. A single torch every now and then is okay, but that’s because I can use the light spell. Why? Well, because if there are too many torches, the game laggs for me. Though, I think there is too many torches. So, if I forget about the shortness of the mod, I did enjoy it. Magnus will give you your gold and you go on your merry way. And once you pull that lever, it’s the end of the game. Basically, once you get through the fourth? Or was it third? Level, there is this door and stairs up. Only, maybe the fact there was no boss fight. However, as it was really short, I don’t have much to write. Still, it has some very interesting puzzles. But that’s because I ditched the stupid shop. I mean, clear time for playing was under half an hour. Probably even shorter than the Tower of Bones. Good play it was.Īnother Grimrock mod finished. I played with my three people hybrid party and with Toorum. Also supports hybrid parties of two or three members. This mod can be played with a single member of your party or with full party. The top one is a cell with a prisoner (you), unless you’re playing the second one and there you start at the bottom, I think. I really like this mod and will go back to it at some point. Not traps per se, but misleading things, like the hell, heaven, limbo, and so on. Still, it is good, has interesting story, false heaven and a lot of traps. When a person figures this out I think it can be finished fairly quickly. I’ve got both and once I figure out how to get into certain spaces, I will finish playing it. Well… I didn’t finish it per se, because, I just don’t know where to get more of the blue gems… Other than Hell, but the problem is that Hell is a trap and you will never bee able to leave it.Īlso, Bardel tower are actually two separate mods. I just wasn’t feeling like typing it out. Another Grimrock Mod, that I’ve finished.
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